

I won't recommend it to everyone, but it works fine for people who know how to check for conflicts, read the readme's regularly and set load orders themselves.
#How to install darnified ui oblivion nmm mod
Of course, I install many of the mods manually, but I find it's better to learn how to do this than waiting for patches or updates to the automatic installers when a new mod or update that I want comes out. And, it doesn't have new bells or whistles, but it works fine - still. No, it won't merge lists, objects, or give you an adjunct BOSS or LOOT or whatever tool built in, but most of those can easily be used by themselves. No mess with figuring out the correct dates to change it to or whether the mod in question has been added to LOOT or BOSS yet. If I wanted it completely removed, I simply deleted the OMOD after it was unactivated.Ĭhanging load order is as simple as going to the mod I wanted to move and moving it with arrow keys. If you would like to reduce the size of your backup, using Windows, 7-Zip, or WinRAR to compress your backup files should free up some space. Copying the folders in the following locations to a folder such as Oblivion Backup should ensure you have access to your vanilla files. Uninstalling - completely - was as simple as hitting the "unactivate" button. After installing Oblivion I highly suggest backing up the vanilla files for future use. Installing was as simple as copying to my game files and hitting the "activate" button. I've installed (easily and sucessfully) the full set of Qarl's textures, at least 7 UL mods (unstalling three easily when they conflicted with mods I liked better), the latest Vilja, and many more in simple OMOD form. Kortknee Bell Posts: 3345 Joined: Tue 5:05 pm I'm not at my game machine right now, so I can't post links very easily. You can find them on Nexus by search for BAIN. Wrye himself created a bunch of BAIN packages for many popular mods, including DarNifed UI. However I've found that many people have done that already. Die Schriftart hatte sich danach im Spiel ja auch geändert, war aber sowieso viel zu klein für mich. It's not a bug - it's the lack of a feature. Bei DarNified UI hatte ich, wie es in der beiliegenden Dikumentation steht, in der Oblivion.ini nachgeschaut ob unter Fonts auch alles eingetragen war. Now the main problem with OBMM is that it doesn't replace the original files when you uninstall a mod, so things might break when you do that and if you don't know what's going on, you could consider that a bug. In terms of bugs, as long as you don't rely on OBMM to tell you about conflicts, then there aren't really any bugs to worry about. If you install everything with BAIN, then it can replace the original files if you uninstall a mod that overwrote some files from another mod. The downside with doing things that way is that BAIN can't manage all your files. I used to do exactly that: use BAIN for all my BAIN packages or regular archives and OBMM for stuff like DarN UI.
